vampire: the requiem clans

When a vampire is sufficiently distraught, either through threat, injury, hunger, or humiliation, they enter a berserk rage called Frenzy during which the Beast takes hold. Twice-Cursed. Add to library 4 Discussion 13 What dangerous vampire are you? While Caitiff are Embraced normally by existing clans and bloodlines across the gamut of Kindred existence, something seems to happen between sire and childe. Without actively working to maintain it, a vampire's humanity will degrade: the need to feed upon humans can drive a vampire to become inured to the cruelty they inflict, and a centuries-long life can leave them jaded to the human experience. In Vampire: The Requiem Second Edition, Nosferatu suffer the Lonely Curse, a Bane that sets them off normal persons. As it Stands: All Bloodlines are clearly derived from one of the existing five Clans. Fire, sunlight and the claws and fangs of supernatural creatures inflict terrible injuries that take significant time and blood to heal. Every Bloodline can be traced back to a Clan, both in fluff and mechanics. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. [14], Learn how and when to remove these template messages, Learn how and when to remove this template message, http://carthian.cam-wiki.org/About_the_Movement, https://en.wikipedia.org/w/index.php?title=Vampire:_The_Requiem&oldid=995378274, Articles to be expanded from October 2011, Articles needing additional references from December 2007, All articles needing additional references, Articles lacking reliable references from October 2011, Articles with multiple maintenance issues, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License. The game takes place in modern-day earth where vampires form complex societies hidden from human awareness. In Vampire: The Requiem First Edition, Nosferatu are repulsive or at the very least uncomfortable to be around. Many years ago, I picked up Requiem for Rome and, as I recall, enjoyed it. As the most noble of vampires — at least … Find inside tips and story hooks for Vampire, The Requiem characters, and Vampire- Changeling The Lost cross over games. The Carthian Movement works towards finding the best form of government for the Kindred, basing its experiments on mortal systems like Democracy, Fascism and the like. The "deformity" can be something like a grotesque visage, excreting fluids, a horrific stench, an animate sha… Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. Either certain defining traits are not passed along in the Embrace, or some manner of imprinting is missing. https://whitewolf.fandom.com/wiki/Clan_(VTR)?oldid=269441. Using the hit tabletop RPG and LARP Vampire: The Requiem as a guide, find out what clan of vampire best fits you. The Lancea et Sanctum claims the Roman Centurion. Daeva are the sensual seductive vampires, Gangrel are the bestial ones, Mekhet are the occult mysterious ones, Nosferatu are the creepy monstrous ones, and Ventrue are the aristocrats. The Daeva are addicted to their mortal weaknesses, perhaps out of a desire to become human again. To start viewing messages, select the forum that you want to visit from the selection below. There are also many political or religious factions, known as Covenants. Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators. A 6th clan is introduced in the alternative historical setting book "Requiem for Rome" The clans are: Daeva Largely a mix of the clans Brujah, Toreador, and Ravnos from Vampire the Masquerade. Vampires keep the Beast in check with the memories and behaviors of mortal life, collectively referred to as a vampire's Humanity. Vampires generally dwell in large cities, where they can find plenty of prey and easily remain inconspicuous. The old rules of nature encompass many creatures like me. The "new" Ventrue, for instance, implicitly include the old Tzimisce clan's "hoary lord in the castle on the hill" shtick. The cause need not be a physical deformity. [1], New Line Cinema optioned the feature rights to Vampire: The Requiem in 2004, but to date no script has emerged. Each clan covers a broad range of vampiric archetypes: Within these clans are many sub-clans, known as bloodlines. In the first edition, it required the World of Darkness corebook for use, and was released alongside it in August 2004. These include: A vampire's Blood Potency increases steadily with age, but can also be boosted by spending experience points or consuming the soul of another vampire (diablerie). 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